Sr. Technical Artist for Get Plucked now on the App store.
Tools used:
Maya, Blender, Shadergraph, Unity, URP.
Tasks included:
- 3D modeling, shaders, retopology, uvs, scripting, and other optimization techniques for assets (originally .vox)
- Added water system (Shadergraph animated material).
- Added Global effects and post editing. Fog, lighting, color editing and more. See examples below, (testing and other variations).
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